Teenage Mutant Ninja Turtles: Shredder’s Revenge is stuck in a tricky position: it has to be played like the old arcade beat-’em-up developed by Konami, as you fondly remember them, but at the same time it has to look modern. After spending some time with a two-level demo of the new Ninja Turtles game, it’s clear that the Tribute Games developer is riding that blade like a katana of faithful but not faithful mistakes.
Shredder’s revenge he sends ninja turtles – Donatella, Leonard, Michelangelo and Raphael – and friends Splinter and April O’Neil on a mission to stop the evil plans of Shredder, Krang and the Foot clan in a classic, arcade brawl on conveyor belts. The first two levels take place in a television studio taken hostage by the Bebop mutant warthog and on the streets of New York, where Rocksteady, a rhino man, causes chaos. In addition to providing a deep beat-’em-up fight, Shredder’s revenge it is sprinkled with great visual humor, thanks to stage-specific ninja Foot Clan animations and subtle storytelling from the environment.
In one part of the game, ninjas from the Foot clan were typing on keyboards at office desks, seemingly but hopelessly trying to fit in. In the second part, they jerked their abs on something that looked like yoga mats, but turned out to be shields. Elsewhere, ninjas from the Foot clan came out of the industrial freezer, throwing huge hams frozen in ice blocks. The second level begins humorously, with Foot stealing tires from a turtle-signature van, ensuring the rest of the game is a hiking adventure.
The developer of Tribute Games seems to have best recorded these classic TMNT games, in addition to humor and colorful 16-bit aesthetics, the pace of the fight.
“We noticed from the classics [TMNT] the games that made the fight fun were not necessarily the fighting movements themselves or the combat mechanics, but more like the pace of the game, ”Tribute Games co-founder and game designer Jonathan Lavigne told Polygon in an interview. “Game[s] played very fast, and the way enemies would get on screen [in formation] and being defeated was very quick. Therefore, it was very important to achieve that pace and that rhythm.
“And then, for combat, it’s a place where we could modernize mechanics and make it fresher with combined systems and all the bells and whistles of modern mechanics of fighting games like juggling, bounce off the ground, undoing and stuff like that. It’s easy to do, but there’s a lot of depth. “
Each character that can be played has three statistics (range, speed and power) that control the way they play, making them different. A versatile player like Leonard is markedly different from the fast April O’Neil or the slower but strong Splinter. And each character has deep enough movements to make the process of beating dozens of infantry soldiers interesting. There’s also a combo counter, and connecting 100-wire combinations seems useful. And while I was playing Shredder’s revenge solo, the game offers co-op multiplayer for up to four players – the more players, the more infantry is added to the mix, adding variety to the game.
Co-op adds additional gameplay settings; players can use moves that require two players to withdraw and can give five to each other to share health.
Variety and replayability are obvious problems for arcade beat-’em-up inspired games in the modern age. But Lavigne says there will be plenty to keep players interested, including the way the story works and multiple difficulty levels.
“Main [source of replayability] that’s how the story is structured, “Lavigne explained. “You have incentives to repeat levels over and over, [because] there are secondary challenges and NPCs that you can find that are hidden at different levels. The NPC will give you something small [fetch quests] and in the levels are hidden collectibles. So you can try to repeat them and find all these things. And when you find them, it gives you extra points [that] they are used for the system of progression. ”
Players will also be able to engage in this system of light progression Shredder’s revenge‘s story mode, unlock new moves along the way. And Tribute Games’ view of TMNT beat-’em-up is simply bigger than classic Konami games, Lavigne said.
“Turtles in time it had, I think, 10 levels, and we have 16 so it’s not twice as big, but it’s a little longer, ”he said. “I think it’s still feasible in one go, [but] it is designed to be played in more than one seat. ”
As for the future Teenage Mutant Ninja Turtles: Shredder’s RevengeLavigne and DotEmua CEO Cyrille Imbert said there is no shortage of ideas for additional characters to play, but that the six announced heroes are, for now.
“Of course, we have a lot of ideas for other characters, but you know that it takes a lot of time and attention to detail to make a character truly unique and interesting to play,” said Imbert. “So it’s hard to make more and more characters, but of course it’s in our minds and we’ll try depending on the success of the game and depending on how the production unfolds.”
“There are many options if we decide to do so,” Lavigne added.
Teenage Mutant Ninja Turtles: Shredder’s Revenge is coming to the Nintendo Switch, PlayStation 4, Windows PC and Xbox One sometime this summer. He will bring with him a new version of the classic TMNT theme song, sung by Mike Patton from the famous Mr. Bungle and Faith No More.