The Xbox Network had a tough weekend, asking questions about DRM

The Xbox Series X controller is lying on a table in a dark room.

Photography: Fabian Sommer / Picture Alliance (Getty Images)

If Xbox Live was Microsoft’s online gaming service at the height of its power, then last weekend was the Xbox Dead. For more than 36 hours in mid-May, Xbox players had trouble connecting to the Xbox network. In some cases, players say they can’t even play single-player games offline that they bought digitally.

The problems started late Friday afternoon and were quickly recognized by Xbox support staff on Twitter. At first, the most important features – the ability to play, buy or stream games – are gone. A few hours later, the situation began to look better; Microsoft, its priorities clear as day, threw out the repair this allowed players to continue buying games, but did nothing to address the fact that people could not play or stream them. Then the shit hit the fan.

All Saturday, Microsoft Multiple times tweeted out announcements As “All users should be able to run games again” and “We are aware that some users cannot … run games.” (If you have to say it multiple times …) By 1:30 a.m. ET on Sunday, problems it finally seemed to subsidealthough Microsoft noticed some constant problems with European servers.

Usually, when the proprietary console service is terminated, you know what to expect. You have trouble getting into multiplayer matches. You cannot start voice conversations with your friends. You cannot stream games. It all fits the course. But many players have reported not being able to play digital games, and some saying they couldn’t even access digital versions of older Xbox 360 games. They would run into error, “The person who bought this has to sign up,” despite being, you know, the person who bought “this.” Ha.

Back in November 2020, during the launch of the Xbox Series X / S, players had trouble connecting to the Xbox network (born Xbox Live). The only difference at the time: marking your console as a “home Xbox” (here’s how to do itby the way), at least you could play the digital games you owned while you were off the internet.

There is still no word on why this was not the case this time. Microsoft representatives did not immediately respond to a request for comment on this story.

The result of all this? “Xbox Live” in trend on social media-Where it is more has residual buzzing. This is especially noteworthy after all the goodwill Microsoft has gained as a rare company to provide a deeper source of backward compatibility for older titles, as the discontinuation has shown that offers come with some serious limitations.

The situation this weekend has indications of a nearly decade-old stalemate for Microsoft. Before the launch of Xbox One, 2013 Microsoft caught the heat because he said gamers would require an internet connection every 24 hours – a rather extreme case of digital rights management (DRM), especially for that era. After about a month of public reaction, the company resigned and said it would remove DRM from the Xbox One. Nine years later, at least for a short time, we got an insight into what that alternative reality would look like.

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