The 2001 Duke Nukem Forever construction leaked, ‘it looks real’, says the creator

Duke Nukem forever yet he will not die.

A leak who claims to have material Duke Nukem forever similar to the one shown at E3 in 2001, screenshots and video games were released early Monday, and the creator of the former cornerstone of first-person shooting, producer George Broussard, says it looks authentic.

The leak – “x0r”, which published its findings on 4chan (as first spied on by a Duke4.net fan) – says it will release that version in June. But as Broussard warns, whatever this is is nothing more than “a little barely filled test levels”. So DNF fans should ease their expectations.

In the video, Duke breaks through a burning but dimly lit strip club, encountering minimal resistance as he walks. Police in SWAT gear return fire, and when Duke blows them away, some sort of alien tendrils erupt from their dead bodies. The HUD is the cleanest and most modern feature, and has an “ego” gauge that apparently functions as a shield against damage, which recharges when Duke knocks down another hajduk.

Leaker – again publishing on 4chan – claims that “almost every chapter is present in some form” of this version. “A huge part can be played, a big part is blocking without enemies.” They say they will publish the source code of the game with instructions for compiling. This construction from Duke Nukem forever was made in Unreal Engine. Like the first Unreal Engine.

Duke Nukem forever, continuation of the sights from 1996 Duke Nukem 3Dit was first announced in development in 1997, originally using Earthquake 2‘s engine. But developers switched to Unreal shortly after E3 1998, one of several changes and feature languages ​​that would extend Duke Nukem forever‘s development for another 13 years.

3D Realms, the game’s original studio, showed a recording of the game at E3 2001, in part to reassure fans who were concerned about its long-term development. But it will continue to procrastinate, with 3D Realms and publisher Take-Two Interactive coming into growing conflict over a game funded by Broussard and co-creator Scott Miller, meaning their publisher had no deadline to implement or launch market openings. .

Take-Two sued 3D Realms in 2009 for studio failure Duke Nukem forever. Gearbox Software then bought the Duke Nukem IP in 2010, which he would later call 3D Realms to help him out of legal issues. Gearbox completed and put into operation Duke Nukem forever 2011, for the PlayStation 3, Windows PC and Xbox 360. It was a critical failure, but Take-Two said the game ultimately made a profit.

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