The video you are about to see is not a camera shot Etchū-Daimon Railway Station in Japan. It is a video made by 3D artist Lorenzo Drago.
Created in Unreal Engine 5, with lighting from Lumen, Drago says he made “all the modeling, texturing, lighting and animation” in the clip, with the exception of the leaves you see briefly, which comes from Quixel Megascans. That means he built almost everything himself. Stairs, walls, lights, cables, works, with some textures made by hand and others with photographs.
“For this project, I wanted to get as close as possible to photorealism.” he says. “I used pairing the camera to get the exact proportions and I used the references carefully. I later adjusted the measures to help with modularity. ”
“Apart from the detail textures and alpha created in the photos, I created all the textures from scratch in Painter and made custom materials in Unreal for use with painting tops or repeating break masks.”
While the quality of the space itself is amazing – and it took about a month to complete – what helps the whole thing look and feel real is the way the camera is used. “To record video,” says Drago, “I used real-time VR tracking to mimic a handheld camera and flashlight.”
See? Just … wow. This is the part where I have to remind you that this video is carefully designed just for this clip, so we can’t and shouldn’t expect this level of loyalty in our real games soon. But still.
Let’s finish with the little things. First, this video was not recorded in real time. Drago says that it is possible, but that the “image quality is worse”, so instead this is a high-resolution render taken at 7 fps. And if you were wondering, he did it on the AMD Ryzen 7 3700X with RTX 2080.