Reggie thought Metroid: Other M would be the deciding moment for the franchise

Former Nintendo of America President Reggie Fils-Aimé spoke at the Kinda Funny Games Gamescast about Nintendo games that didn’t hit the mass market as he expected. Reggie singled out Metroid: Other M as a game he thought would be the “defining” moment for a long-running series. He said he was disappointed with the sale of the game, which did not resonate among players and did not sell as many copies as Nintendo expected. Reggie said he explained why the game did not meet business expectations at a meeting with Satoru Iwat and Shigeru Miyamoto. He gave them his opinion and said that it simply took too long for them to enter Metroid: Other M in a meaningful way and that it was simply not well structured.

“I really thought it was going to be a defining moment for the Metroid franchise. This gave much more perspective on Samus. I really thought it was going to be a deadly moment in the history of the franchise, and it wasn’t. It didn’t give – not business results, it really didn’t touch the player in the way we hoped.

Interestingly, I was at a large group meeting, a strategic meeting with (Satoru) Iwat and (Shigeru) Miyamoto and game developers, and we talked about why not. I’ve always been a cheeky American. I was the one who would say what I believed to be true to try to help move the business forward. The point I gave to the developers was that it took too long to get into the meat and potatoes of this game. The first five hours of the game, you kind of dared to go around. There wasn’t a lot of payout, there was a lot of dialogue, and I’m sure I pissed people off in the room. But here it is learned that the player wants to get into this much faster. Yes, there are elements we need to do from a tutorial standpoint to help them understand the mechanics of the game, but you have to move things a lot faster. And hopefully that advice has had a little impact on the developers in the room. ”

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