Former Nintendo America boss Reggie secretly ‘hated’ Donkey Congo

Former Nintendo of America boss Reggie Fils-Aimé declared the 2004 Donkey Congo GameCube the “worst game” he has ever competed with.

Continuing the media tour for his new book, FIls-Aimé appeared on G4TV and briefly spoke about his dislike of the spin-off rhythm of the action, developed by Namco’s Taiko no Tatsuja team.

The game came bundled with a special DK Bongos controller and featured music from the Mario and Zelda series, as well as various licensed songs.

“I have to tell you that as CEO I hated Donkey Congo,” Reggie told G4. “I had a fight with our parent company … I thought it would harm the Donkey Kong brand. Personally, it wasn’t much fun to play. I pushed hard. “

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He added: “But you know what? We launched it, the first game actually sold pretty well. But boy, I wasn’t a fan. “

The comments are the former NOA chief’s latest criticism of previous Nintendo products. In his new book (transcribed by VGC), Fils-Aimé argued that the company’s U.S. subsidiary was “forced” to launch the Game Boy Micro in 2005 due to a lack of coordination between different parts of the business.

He said the U.S. subsidiary plans to close [Game Boy Advance] line ”that year with the promotion of Black Friday to clean up its remaining inventory, as the GBA was in a“ state of decline ”and NOA turned its attention to the success of the recently launched Nintendo DS.

But in early 2005, shortly after NOA made its plans for big GBA sales, it became aware of Nintendo Japan’s plans to launch the Game Boy Micro.

“From my perspective, the Game Boy Micro concept was not a beginner,” Fils-Aimé said in the book. “The hardware was extremely small, not only was it difficult for any adult of reasonable size to manipulate the control buttons, but the screen was tiny. This was at odds with current consumer electronics trends that are increasing screens. ”

In the same interview with G4TV, Reggie said the Nintendo Switch was a favorite of his consoles on Nintendo.

“The marketing was great, the positioning was great, the line-up of the games was fantastic – not only at the launch, but it continued,” he said. “So the Switch was really a cumulation, from my perspective, of all the lessons learned.”